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Skills

Browse the imported pre-renewal skill database with client descriptions and icons.

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Showing 81 to 100 of 292 results

Emotion

NPC_EMOTION
Skill ID# 197
Type
Self
Max Lv
10

Emotion

Enchant Poison

AS_ENCHANTPOISON
Skill ID# 138
Type
Supportive, Weapon
Max Lv
10
Target
Player
Requirement
Envenom 1

Temporarily enchants equipped weapon with the Poison elemental. Poison enchanted weapons have a chance of inflicting targets with the Poison status.

Enchanted Stone Craft

BS_ENCHANTEDSTONE
Skill ID# 96
Type
Passive, Weapon
Max Lv
5
Requirement
Iron Tempering 1

Enables the refining of enchanted ores with 10 Green Live, 10 Wind of Verdures, 10 Red Blood, 10 Crystal Blue, or 10 Star Dust with a Mini Furnace.

Encore

BD_ENCORE
Skill ID# 305
Type
Supportive
Max Lv
1

Recast the previous Song or Dance that was performed. Skills cast by Encore consume only half of the required SP.

Endure

SM_ENDURE
Skill ID# 8
Type
Supportive, Weapon
Max Lv
10
Requirement
Provoke 5

Enables attacking and moving while receiving damage, but is automatically canceled after skill duration elapses or after caster is hit by 7 attacks. 10 sec cast delay. Has no effect in War of Emperium.

Energy Coat

MG_ENERGYCOAT
Skill ID# 157
Type
Supportive, Magic
Max Lv
1
Requirement
Finish Quest

Creates a barrier of spiritual energy that will buffer attacks at the caster. Caster's remaining SP affects the amount of damage reduced by the barrier. More SP is drained as attacks buffered by the barrier accumulate.

Energy Drain

NPC_ENERGYDRAIN
Skill ID# 200
Type
Enemy, Magic
Max Lv
1

Energy Drain

Enlarge Weight Limit

MC_INCCARRY
Skill ID# 36
Type
Passive
Max Lv
10

Increases maximum weight limit.

Envenom

TF_POISON
Skill ID# 52
Type
Offensive (Poison), Weapon
Max Lv
10
Target
Enemy

Deals Poison elemental damage to a target which has a chance of inflicting Poison status.

Explosion Spirits

MO_EXPLOSIONSPIRITS
Skill ID# 270
Type
Supportive, Weapon
Max Lv
5
Requirement
Absorp Spirits 1

Temporarily increases caster's Critical Attack rate for period of time. During the Explosion Spirits status, SP regen is reduced by 50%. Each cast requires 5 Spirit Spheres.

Faith

CR_TRUST
Skill ID# 248
Type
Passive
Max Lv
10

Increases MaxHP and resistance against Holy elemental attacks.

Falconry Mastery

HT_FALCON
Skill ID# 127
Type
Passive, Misc
Max Lv
1
Requirement
Beastbane 1

Enables renting of a Falcon from the Hunter Guild.

Fatal Blow

SM_FATALBLOW
Skill ID# 145
Type
Passive, Weapon
Max Lv
1
Requirement
Finish Quest

Causes Stun status on targeted enemy when using Level 6 Bash or higher. The chance of inflicting Stun increases with Bash skill level and Base Level of the caster.

Finger Offensive

MO_FINGEROFFENSIVE
Skill ID# 267
Type
Offensive, Weapon
Max Lv
5
Target
Enemy
Requirement
Investigate 3

Attacks a distant enemy by firing Spirit Sphere(s). Each cast requires at least 1 Spirit Sphere.

Fire Attribute Attack

NPC_FIREATTACK
Skill ID# 186
Type
Enemy, Weapon
Max Lv
10

Fire Attribute Attack

Fire Attribute Change

NPC_CHANGEFIRE
Skill ID# 164
Type
Self, Magic
Max Lv
1

Fire Attribute Change

Fire Ball

MG_FIREBALL
Skill ID# 17
Type
Offensive, Magic
Max Lv
10
Target
Enemy
Area
5 x 5 cells
Requirement
Fire Bolt 4

Summons a fire ball to damage a target and all enemies within its area of effect. Enemies near the target receive 3/4 of damage inflicted. At levels 6 and above, Fire Ball's casting and delay time is reduced.

Fire Bolt

MG_FIREBOLT
Skill ID# 19
Type
Offensive, Magic
Max Lv
10
Target
Enemy

Summons bolts of pure flame to strike at an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's MATK.

Fire Pillar

WZ_FIREPILLAR
Skill ID# 80
Type
Offensive, Magic
Max Lv
10
Target
Ground
Requirement
Fire Wall 1

Summons a pillar of flame on a targeted spot that will damage enemies that come into contact with it.

First Aid

NV_FIRSTAID
Skill ID# 142
Type
Supportive
Max Lv
1
Target
Self
Requirement
Finish Quest

Uses 3 SP to restore 5 HP.