Skills
Browse the imported pre-renewal skill database with client descriptions and icons.
Hallucination
Pounds a targeted cell to stun enemies in the impacts vicinity. This can only be used when an Axe or Mace class weapon is equipped.
Restores target's HP. Caster's base level and INT affect the amount of HP recovered.
Hides under the ground to avoid enemy attack. Detection skills will cancel hiding status.
Increases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%. This skill also adds +1 STR and +4 damage.
Holy Attribute Attack
Holy Attribute Change
Attacks an enemy with a double hit Holy attack that has the chance of causing the Blind status.
Summons a holy light to counter evil.
Restore your spouse's SP by consuming an amount of HP equal to 10% of your Max HP. This skill cannot be used when remaining SP is less than 10% of Max SP.
Restore your spouse's HP by consuming an amount of HP equal to 10% of your Max HP. This skill cannot be used when remaining HP is less than 10% of Max HP.
Blesses a targeted player by increasing the weapon damage of that character for 1 minute.
Boosts AGI and DEX temporarily as well as detect hidden enemies.
Increases flee rate. Flee rate increases upon reaching 2nd class.
Increases targeted character's Movement and Attack Speeds for the duration of the skill. Drains 15 HP from the caster after each cast.
Enhances HP regen. MaxHP affects how much HP restoration is increased by this skill.
Enhances natural SP regen. MaxSP affects how much SP restoration is increased by this skill. Increases the efficiency of SP recovering items by 2% per skill level.
Kills the caster. Caster will lose EXP points. Note: Exclusive skill that can be cast through Abracadabra.
Strikes a target and forcibly teleport it with the caster to a random location on the same map. This skill's success rate is affected by the level difference between caster and target. Boss monsters are unaffected by ...
Attacks an enemy with a massive psychic impact that will inflict more damage when the enemy has high Defense. Each cast requires 1 Spirit Sphere.